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https://hdl.handle.net/123456789/171
Τύπος: | Ανακοίνωση σε συνέδριο |
Τίτλος: | The art of melancholy: decoding affective spatialities in video game environments |
Συγγραφέας: | [EL] Μαλακασιώτη, Αγγελική[EN] Malakasioti, Angeliki |
Ημερομηνία: | 10/05/2019 |
Περίληψη: | Widespread digital culture, and especially the phenomenon of immersive gaming environments, are developing today at the speed of an epidemic. The study explores what is already on the horizon: the quest for genuinely emotive spaces, focusing on the case of melancholy, a rather prevalent atmospheric ambience appearing in contemporary gaming experiences. In this context, the study ventures the invention of a common ground among different interpretations of the melancholic phenomenon -philosophical, textual, medical, artistic, digital. The phenomenon is decoded and spatialized through a comparative reading of abstracts of symptomatic descriptions, visual representations, poetic verses, commonplace symbolisms, or theoretical approaches which attempt to capture in a distinct manner its vague and complex nature, and afterwards, are juxtaposed to video game spaces and their interactive elements. Through this process, the intimate, almost ‘sacred’ interior landscapes of the melancholic subject are transformed into a series of observations about the use of representation, narrative, interactivity processes, or audiovisual language, and are highlighted as potential factors of experiential design in the context of electronic gaming culture. This gesture implies an intention of externalization of any inner mental states, their demystification, their association with a more objective, accessible world of ideas, and finally, their further correlation with the architecture of affective ambiences as well as with contemporary design issues in general. |
Γλώσσα: | Αγγλικά |
Τόπος δημοσίευσης: | Corfu island, Greece |
Σελίδες: | 8 |
Θεματική κατηγορία: | [EL] Εικαστικές τέχνες[EN] Visual arts [EL] Αρχιτεκτονική μηχανική[EN] Architecture engineering [EL] Πολιτισμικές μελέτες[EN] Cultural Studies |
Λέξεις-κλειδιά: | architecture; digital culture; video games; melancholy; design; emotional ontology; experiential design; atmosphere |
Κάτοχος πνευματικών δικαιωμάτων: | © by the authors. |
Τίτλος πηγής δημοσίευσης: | |
Όνομα εκδήλωσης: | 2nd International Conference Digital Culture & AudioVisual Challenges DCAC-2019 - Interdisciplinary Creativity in Arts and Technology |
Τοποθεσία εκδήλωσης: | Corfu island, Greece |
Ημ/νία έναρξης εκδήλωσης: | 10/05/2019 |
Ημ/νία λήξης εκδήλωσης: | 11/05/2019 |
Σημειώσεις: | This research is co-financed by Greece and the European Union (European Social Fund- ESF) through the Operational Programme «Human Resources Development, Education and Lifelong Learning» in the context of the project “Reinforcement of Postdoctoral Researchers” (MIS-5001552), implemented by the State Scholarships Foundation (ΙΚΥ). Program of the 2nd International Conference DCAC-2019 : https://avarts.ionio.gr/dcac/2019/en/schedule/ |
Εμφανίζεται στις συλλογές: | Μεταδιδακτορικοί ερευνητές |
Αρχεία σε αυτό το τεκμήριο:
Αρχείο | Περιγραφή | Σελίδες | Μέγεθος | Μορφότυπος | Έκδοση | Άδεια | |
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full paper malakasioti dcac 2019 b.pdf Restricted Access | 8 σελίδες σελίδες | 166.19 kB | Adobe PDF | - | Δείτε/ανοίξτε |