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https://hdl.handle.net/123456789/485
Τύπος: | Άρθρο σε επιστημονικό περιοδικό |
Τίτλος: | An educational neuroscience approach in the design of digital educational games |
Συγγραφέας: | [EL] Χάλκη, Παναγιώτα[EN] Chalki, Panagiota [EL] Τσιάρα, Αγγελική[EN] Tsiara, Angeliki [EL] Μικρόπουλος, Αναστάσιος[EN] Mikropoulos, Anastasios |
Ημερομηνία: | 20/12/2019 |
Περίληψη: | A number of models, methodologies and conceptual frameworks have been proposed on how to design digital educational games aiming at better learning outcomes, while offering a fun experience. Our study combines two different methods, namely Delphi study and electroencephalograms (EEG), in order to provide an integrated digital educational game design model. Firstly, a Delphi survey was conducted in order academic experts in the field of digital educational games give their opinion and propose guidelines for designing digital educational games. Secondly, EEG recordings were used to examine how the game element of feedback for earned and lost points would be best incorporated in the game and how these elements affect players’ experience. The results from the Delphi survey showed that the most important features to be included in the games are constructive elements, learning environments suitable for authentic learning, as well as elements which promote fun. Moreover, the experts highlighted that learning objectives should be included in activities in a way that the learners will not realize the actual learning process, but feel that they participate in everyday life experiences and examples. Bloom’s taxonomy was also proposed as a way to match the learning elements with the game elements. EEG data combined with empirical data from questionnaires showed that players prefer to have audio feedback when gaining or loosing points during the gameplay rather than visual feedback or no feedback at all and contributed to the development of our digital educational game design guidelines. |
Γλώσσα: | Αγγλικά |
Σελίδες: | 18 |
ISSN: | 2585-3856 |
Θεματική κατηγορία: | [EL] Εκπαίδευση[EN] Education [EL] Άλλες Επιστήμες Μηχανικού και Τεχνολογίες[EN] Other Engineering and Technologies [EL] Νευροεπιστήμες[EN] Neurosciences |
Λέξεις-κλειδιά: | digital educational game; game design; educational neuroscience; EEG |
Κάτοχος πνευματικών δικαιωμάτων: | © by the author(s) |
Διατίθεται ανοιχτά στην τοποθεσία: | http://earthlab.uoi.gr/tel/index.php/themeselearn/article/view/17 |
Ηλεκτρονική διεύθυνση του τεκμηρίου στον εκδότη: | http://earthlab.uoi.gr/tel/index.php/themeselearn/article/view/17 |
Ηλεκτρονική διεύθυνση περιοδικού: | http://earthlab.uoi.gr/tel/index.php/themeselearn/index |
Τίτλος πηγής δημοσίευσης: | Themes in eLearning |
Τεύχος: | 12 |
Τόμος: | 12 |
Σελίδες τεκμηρίου (στην πηγή): | 17-34 |
Σημειώσεις: | This research is implemented through the Operational Program "Human Resources Development, Education and Lifelong Learning" and is co-financed by the European Union (European Social Fund) and Greek national funds. |
Εμφανίζεται στις συλλογές: | Ερευνητικές ομάδες |
Αρχεία σε αυτό το τεκμήριο:
Αρχείο | Περιγραφή | Σελίδες | Μέγεθος | Μορφότυπος | Έκδοση | Άδεια | |
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An educational neuroscience approach in the design of digital educational games.pdf | 18 σελίδες | 2.1 MB | Adobe PDF | Δημοσιευμένη/του Εκδότη | Δείτε/ανοίξτε |